almost a case study in how to utilise classically bland Euro game mechanics like area control and cube management within an exciting setting to create a completely unique experience
Prepare your offerings and invoke the aid of the mighty Egyptian Gods while you wind your way down the Nile toward the tomb of the great King Tut
took the bonfires for granted and exploited them for their personal gain
but a different random placement for each player
construct outposts and fulfill various other goals
Dark Deeds Deduction almost a case study inDark Deeds is a darkly humorous card game of skullduggery and suspicion for 2 to 5 players. In Dark Deeds players take the role of minions in service to a powerful, mysterious, and clearly villainous, patron. The Patron wants deeds of infamy, violence and coercion committed and you are the ones who must avoid the authorities, the do gooders and, most of all, each other to perform them. Rich rewards beckon, along with horrific punishments for failure.